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Yesterday at 8:00 pm
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No, it's art.

...how? Wtf do the words mean and what's up with OPs explanation?


Google Giygas and rejoice.
Yesterday at 4:05 pm
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I don't really think this belongs here. Wtfbot maybe?

No, it's art.

...how? Wtf do the words mean and what's up with OPs explanation?
Yesterday at 2:52 pm
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Why is this animated? I see loads of pictures like this, they have like two frames with only EXTREMELY minor differences like bolder outlines, and I for the life of me can't tell why they do that. That aside both frames are well drawn.

It's an art style that helps portray the passing of time. In this case, it helps me feel like the hover car is actually hovering. I'm not justifying all short animations, just this one.


Upvoted because of this. +10
Yesterday at 1:36 pm
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I don't really think this belongs here. Wtfbot maybe?

No, it's art.
Apr 17th, 2014
I don't really think this belongs here. Wtfbot maybe?
Apr 17th, 2014 [OP]
NESS NESS NESS NESS NESS
MAKE YOU SQUART
BEST OEGAMIOM
Apr 17th, 2014
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And while it can sometimes be good to deviate from the norms and make a really unique character, his appearance still needs to say something about his character or personality.

Yeah. The appearance of a character is one of the primary factors in informing the expectations of the viewer. If you want the viewer to know exactly what kind of character they're dealing with, you tailor his appearance to his personality. Or maybe you want to subvert expectations, in which case the appearance could be completely irrelevant or opposite to his personality.
Apr 17th, 2014 [OP]
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A thought on character design, here, less specifically about the art in the sense of the drawing itself, moreso in the sense of what an interesting character is. Usually characters are more enjoyable or memorable if they generally fit to a sort of archetype, E.g. a classic hero with superman sort of proportions, or a bloody character with black hair that falls in front of his eyes. That being said, your character's appearance doesn't seem to match up with who he is, really. And he doesn't seem to fit any archetypes. And while it can sometimes be good to deviate from the norms and make a really unique character, his appearance still needs to say something about his character or personality.

Here are a few reasons he's a bit of a weak character:
I couldn't tell he was an alien until your comment explaining that
His looks don't exactly match his expression (goatee and canines with an innocent face are sending mixed messages)
The elf ears seem like a random choice and don't fit the alien motif
The very humanoid appearance (hair, facial expression, etc) further confuses this

I can understand this. He's still very much so in development as a character. I've been tweaking him overall quite a bit lately. Hair specifically, really bothers me about him. Skin tone was a last minute decision that I'm still iffy on. As a character he's more-so meant to take on a side role, as perhaps a scientist or something. I appreciate all the criticism and tips, they're giving me some good ideas of where I could take him. hair, ears and perhaps even the beard are the three main things I'm reconsidering. Skin tone is a complete definite for changing.
Apr 17th, 2014
A thought on character design, here, less specifically about the art in the sense of the drawing itself, moreso in the sense of what an interesting character is. Usually characters are more enjoyable or memorable if they generally fit to a sort of archetype, E.g. a classic hero with superman sort of proportions, or a bloody character with black hair that falls in front of his eyes. That being said, your character's appearance doesn't seem to match up with who he is, really. And he doesn't seem to fit any archetypes. And while it can sometimes be good to deviate from the norms and make a really unique character, his appearance still needs to say something about his character or personality.

Here are a few reasons he's a bit of a weak character:
I couldn't tell he was an alien until your comment explaining that
His looks don't exactly match his expression (goatee and canines with an innocent face are sending mixed messages)
The elf ears seem like a random choice and don't fit the alien motif
The very humanoid appearance (hair, facial expression, etc) further confuses this
Apr 17th, 2014
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I agree completely about his hair, and have been experimenting with how I want to do it in the future, but I just cannot decide on one specific style for it as of yet. Overall I wanted to keep it flat and cartoony, but I admit the reason for that is my lack of experience with digital art and SAI in general.

Hair is hard in digital art. If it's your intention for the image to consistently read as flat, it helps to use no gradients at all, and just do all shading by hand with the pen/path tool. I think that in this case, you definitely need to have harder contrast with the hair, because it's difficult for me to understand exactly how it exists in space just by looking at it.

The composition does occupy this awkward position between flatness and depth--the general shape of the head is very carefully considered, but the features are... well, they seem to have about the same amount of consideration, but they're not as "three-dimensional". Which is pretty natural, since it seems like you're more used to drawing on a page than a monitor, but you need to consider pretty much all linework to be on the same level--because lines are softer in physical media, I sort of line and value to be close relatives, but with digital, there's a hard distinction between line and value. Depth is created through value in digital, and line is more of a blueprint.
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